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Universidad Santiago de Cali

Acreditación Institucional de Alta Calidad
 

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Neuropsicología y Tic: Aprendizaje En Contextos Digitales
(2025-06-30) Villamil Paredes, Solangie
This article analyzes the interrelationship between neuropsychology and information and communication technologies (ICT) in the educational field. The neuropsychological principles that affect learning and how their integration with digital tools can improve students' academic performance are examined. In particular, strategies such as gamification and the use of chatbots, which encourage active participation and motivation in students, stand out. Through a comprehensive review of the literature, recommendations are presented for implementing neuropsychological approaches in teaching, aimed at creating more effective learning environments adapted to the individual needs of students. The research concludes that the combination of neuropsychology and ICT not only optimizes the learning process, but also enriches the educational experience by providing innovative methods that respond to the diversity of learning styles.
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Optimización de la educación emocional: oportunidades de la inteligencia artificial en el aula
(2025-06-17) Cabrera Meneses, Kely Alexandra; Estacio Grueso, Eidy Dayanna
In the last decade, artificial intelligence (AI) has transformed various educational fields, including emotional education in early childhood. This article presents a systematic review of the literature published between 2013 and 2024 on the impact of AI on emotional education in early childhood. Twenty-eight studies selected from indexed databases such as Scopus and Web of Science were analyzed, following rigorous inclusion criteria.
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Uso de Simuladores Virtuales en Biología para Desarrollar Competencias Científicas: Revisión Sistemática
(2025-06-25) Herrera Cala, Diana Lorena
This article presents a systematic review on the use of virtual simulators (VS) in biology education at the secondary level and their contribution to the development of scientific competencies. The study is framed within the PRISMA 2020 methodology and analyzes a total of 42 empirical studies published between 2010 and 2025, selected based on inclusion criteria related to thematic focus, educational level, scientific rigor, and full-text availability. The objective was to analyze how the use of VS contributes to the development of the scientific competencies proposed by the Organisation for Economic Co-operation and Development (OECD, 2023a): explaining phenomena scientifically; constructing and evaluating designs for scientific inquiry and interpreting data and scientific evidence critically; and searching for, evaluating, and using scientific information to make decisions and take action. The findings are organized into three categories. The first, quantitative categorization of the studies, shows a growing academic production since 2020, mostly concentrated in developed countries and with limited representation from Latin America. The second, analysis of pedagogical content, reveals a predominance of interactive simulators applied to the study of cellular processes, ecological phenomena, and physiological systems, as well as a strong association between the use of VS and the development of scientific competencies, particularly in experimental design and data interpretation. Pedagogical benefits such as increased motivation, conceptual understanding, and academic performance were also reported. The third category, critical reflection, highlights gaps in the explicit documentation of scientific competencies, low coverage of topics such as genetics and evolution, and limited methodological and geographical diversity. In addition, barriers were identified, such as insufficient teacher training, inadequate technological infrastructure, and weak curricular integration. Based on these findings, recommendations are proposed, focusing on strengthening techno pedagogical training, intentional instructional design, active teacher mediation, and formative assessment. It is concluded that VS are effective tools for promoting meaningful learning and the development of scientific competencies, provided they are integrated into structured, contextualized, and teacher-guided pedagogical sequences. Furthermore, it is suggested to expand research lines, ensure equitable access to these technologies, and promote educational policies that support their incorporation into the classroom.
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Impacto de la Educación Inclusiva en la Transformación Actitudinal hacia la Diversidad en Estudiantes Universitarios en Colombia: Un Análisis Bibliométrico (2020-2025)
(2025-06-12) Augusto Serna, Paulo
This article presents a bibliometric analysis of scientific production in Colombia between 2020 and 2025 related to inclusive education and its connection to attitudinal transformation toward diversity in university students. Based on a review of 60 indexed publications, the study identified research trends, relevant authors, prominent academic journals, and dominant thematic categories. The findings reveal significant progress in the adoption of inclusive pedagogical strategies, as well as in teacher training and the development of institutional policies that promote respect for diversity. Although the reviewed studies do not allow for direct measurement of impact, they do reflect the current state of research in Colombia and the ongoing efforts to integrate inclusion into educational practice. These results provide useful insights for guiding future research and for strengthening the design of more inclusive educational policies.
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Impacto de las plataformas digitales y la gamificación en el aprendizaje del inglés en estudiantes de grado noveno del colegio Liceo Benalcázar
(2025-06-20) Castro García, Mauricio Javier
This study analyzes the impact of digital platforms and gamification in the teaching of English to ninth grade students in Cali, Colombia. Its objective is to evaluate the effectiveness of these methodologies on students' motivation and academic performance. The research follows a mixed approach with quasi-experimental design, where digital tools such as Kahoot, Quizlet and Genially were applied in a gamified environment. Diagnostic tests and formative assessments were used to measure progress in the development of language skills.